Mobile

iti: Pioneering Proximity Selling for Small Businesses in Brazil

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OVERVIEW

Mobile-first payment solution enabling small vendors and informal businesses across Brazil to accept contactless payments without a hardware terminal — the first product of its kind targeting individual users in the country.

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Figma

The challenge

Build a mobile payment solution that lets small vendors and informal businesses across Brazil accept contactless payments using only their phone — no terminal hardware required. This was iti's proximity selling product, the first of its kind targeting individual users in the country.

The audience made the design challenge specific: many of these vendors had limited experience with digital technology. A payment app that assumed smartphone fluency wouldn't work. Every interaction had to be self-explanatory.

Approach

We started with the core user flow: receiving a payment. The original design relied on text prompts and multi-step confirmations. Usability tests revealed that users responded better to visual cues than written instructions — icons and contextual graphics reduced errors and completion time.

Key design decisions:

  • Visual over textual: replaced text-heavy prompts with intuitive icons and progressive disclosure
  • Minimal steps: reduced the payment flow to the fewest possible taps, prioritizing speed for vendors handling face-to-face transactions
  • Contextual help: instead of a tutorial or onboarding tour, help appeared inline at the moment of need
  • We used SUM (Single Usability Metric) analysis to measure improvements across iterations — tracking task completion rate, time-on-task, and error frequency together rather than in isolation.

    Turning point

    The breakthrough came when usability metrics showed a clear jump in independent transaction completion. Users who had struggled with earlier versions could now process payments confidently without assistance.

    Two findings shaped the final design:

  • Users navigated more successfully with visual cues than written instructions — a consistent pattern across age groups and tech experience levels
  • Reducing cognitive load mattered more than adding features. Each element removed from the interface improved completion rates
  • Outcome

    The app launched with positive reception from vendors, who valued its simplicity. The project demonstrated that accessible digital finance tools don't require dumbing down the technology — they require removing unnecessary friction between the user and their goal.

    The core constraint: designing for users who can't afford to make a payment mistake, in transactions that happen face-to-face with a customer waiting. That pressure shaped every screen.